reference
Mines
Mines: An excavation site for extracting valuable metals used in construction and upgrades.

An excavation site for extracting valuable metals used in construction and upgrades. Upgrade levels 1-30 improve its benefits and help your port progress.
Mines is a production building. Higher levels increase the resource flow your port can rely on without trading or raiding.
Metal per hour: 50 · Levels: 1-30
BuildingsBuildingMinesMetal Per Hour
How to use it
Section titled “How to use it”- Improving mines output when that resource is the bottleneck.
- Mines has an upgrade path through level 30; use it when its benefit solves the port’s current bottleneck.
Strengths and watchouts
Section titled “Strengths and watchouts”Useful notes
Section titled “Useful notes”- Initial level: 1
- Upgrade range: levels 1-30
Watchouts
Section titled “Watchouts”- Compare the next upgrade cost with the port problem you are trying to solve.
Pairs well with
Section titled “Pairs well with”- Warehouse capacity and the upgrades that spend this resource.
Values
Section titled “Values”| Name | Value |
|---|---|
| Wood | 50 |
| Cloth | 50 |
| Metal | 75 |
| Population | 10 |
Effects
Section titled “Effects”| Name | Value |
|---|---|
| Metal per hour | 50 |
Levels
Section titled “Levels”| Level | Costs | Time | Points | Benefits |
|---|---|---|---|---|
| 1 | Wood: 50 Cloth: 50 Metal: 75 Population: 10 | 1m | 10 | Metal per hour: 50 |
| 2 | Wood: 63 Cloth: 63 Metal: 94 Population: 2 | 5s | 2 | Metal per hour: 75 |
| 3 | Wood: 78 Cloth: 78 Metal: 117 Population: 2 | 4m | 3 | Metal per hour: 113 |
| 4 | Wood: 98 Cloth: 98 Metal: 146 Population: 2 | 7m | 4 | Metal per hour: 169 |
| 5 | Wood: 122 Cloth: 122 Metal: 183 Population: 3 | 10m | 5 | Metal per hour: 253 |
| 6 | Wood: 153 Cloth: 153 Metal: 229 Population: 3 | 15m | 6 | Metal per hour: 307 |
| 7 | Wood: 191 Cloth: 191 Metal: 286 Population: 4 | 20m | 7 | Metal per hour: 371 |
| 8 | Wood: 238 Cloth: 238 Metal: 358 Population: 4 | 30m | 8 | Metal per hour: 449 |
| 9 | Wood: 298 Cloth: 298 Metal: 447 Population: 5 | 40m | 9 | Metal per hour: 543 |
| 10 | Wood: 373 Cloth: 373 Metal: 559 Population: 6 | 50m | 10 | Metal per hour: 657 |
| 11 | Wood: 466 Cloth: 466 Metal: 698 Population: 7 | 1h | 11 | Metal per hour: 788 |
| 12 | Wood: 582 Cloth: 582 Metal: 873 Population: 8 | 1h 15m | 12 | Metal per hour: 946 |
| 13 | Wood: 728 Cloth: 728 Metal: 1091 Population: 10 | 1h 30m | 15 | Metal per hour: 1135 |
| 14 | Wood: 909 Cloth: 909 Metal: 1364 Population: 11 | 1h 45m | 18 | Metal per hour: 1362 |
| 15 | Wood: 1137 Cloth: 1137 Metal: 1705 Population: 13 | 2h | 21 | Metal per hour: 1634 |
| 16 | Wood: 1421 Cloth: 1421 Metal: 2132 Population: 15 | 2h 30m | 26 | Metal per hour: 1961 |
| 17 | Wood: 1776 Cloth: 1776 Metal: 2665 Population: 18 | 3h | 31 | Metal per hour: 2353 |
| 18 | Wood: 2220 Cloth: 2220 Metal: 3331 Population: 21 | 3h 30m | 37 | Metal per hour: 2823 |
| 19 | Wood: 2776 Cloth: 2776 Metal: 4163 Population: 25 | 4h 30m | 44 | Metal per hour: 3388 |
| 20 | Wood: 3469 Cloth: 3469 Metal: 5204 Population: 28 | 5h | 53 | Metal per hour: 4065 |
| 21 | Wood: 4337 Cloth: 4337 Metal: 6505 Population: 34 | 6h | 64 | Metal per hour: 4594 |
| 22 | Wood: 5421 Cloth: 5421 Metal: 8132 Population: 39 | 7h | 77 | Metal per hour: 5191 |
| 23 | Wood: 6776 Cloth: 6776 Metal: 10164 Population: 46 | 8h | 93 | Metal per hour: 5866 |
| 24 | Wood: 8470 Cloth: 8470 Metal: 12705 Population: 54 | 9h | 110 | Metal per hour: 6628 |
| 25 | Wood: 10588 Cloth: 10588 Metal: 15882 Population: 63 | 10h | 132 | Metal per hour: 7490 |
| 26 | Wood: 13235 Cloth: 13235 Metal: 19852 Population: 74 | 11h | 160 | Metal per hour: 8239 |
| 27 | Wood: 16544 Cloth: 16544 Metal: 24815 Population: 86 | 12h | 192 | Metal per hour: 9063 |
| 28 | Wood: 20680 Cloth: 20680 Metal: 31019 Population: 100 | 13h | 230 | Metal per hour: 9969 |
| 29 | Wood: 25849 Cloth: 25849 Metal: 38774 Population: 118 | 14h | 275 | Metal per hour: 10966 |
| 30 | Wood: 32312 Cloth: 32312 Metal: 48468 Population: 138 | 15h | 340 | Metal per hour: 12063 |