reference
Combat & Battle
Combat moves through spying, fleet battle, siege damage, loot, and conquest pressure.

Combat is about choosing the right mix of spying, attack power, defense, cargo capacity, Fire Ships, and Flagbearer Ships for your goal.
Spy-only attacks focus on information. Mixed attacks use Spy Ships as normal low-combat ships. Regular attacks compare the attacking fleet against stationed defenders, supporting ships, port strength, and Port Defenses. If the attacker wins, surviving capacity can carry loot, Fire Ships can damage Port Defenses, and surviving Flagbearers can create conquest pressure.
MechanicsCombatBattleShips
How to use it
Section titled “How to use it”- Planning attacks around a clear goal.
- Understanding how spying, battle, loot, siege, and conquest connect.
- Combat choices decide when ships become resources, defense pressure, or conquest influence.
Strengths and watchouts
Section titled “Strengths and watchouts”Useful notes
Section titled “Useful notes”- Spy-only attacks are the clean spying option.
- Bring cargo capacity if your goal is loot, not just victory.
- Bring Fire Ships for Port Defenses and Flagbearer Ships for conquest pressure, but protect them with enough combat strength.
Watchouts
Section titled “Watchouts”- A fleet built for one goal may be poor for another.
- Specialist ships need protection to matter.
Pairs well with
Section titled “Pairs well with”- Ships
- Port Defense
- Conquest