reference
Trade Routes
Trade routes require Trade Post level 3 and committed trade ships.

Trade routes let ports exchange resources over time when the right buildings, Trade Ships, and diplomatic relationship are in place.
Trade routes are recurring resource flows rather than instant transfers. More Trade Ship capacity lets you commit larger movement, but those ships are weak in combat and should not be treated as battle fleets.
MechanicsTradeRoutes
How to use it
Section titled “How to use it”- Moving resources between ports over time.
- Supporting allies or ports with uneven production needs.
- Trade routes help ports specialize and recover from resource shortages faster than local production alone.
Strengths and watchouts
Section titled “Strengths and watchouts”Useful notes
Section titled “Useful notes”- Trade routes unlock at Trade Post level 3.
- Trade Ship capacity determines how many resources can be committed.
- Coordinate routes with allies when moving resources between Armada ports.
Watchouts
Section titled “Watchouts”- Trade Ships are weak in combat and should not be treated as defenders.
Pairs well with
Section titled “Pairs well with”- Trade Post
- Trade Ship
- Warehouse